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Published Articles

Articles published in areas of video games, graphics, distributed systems, cloud computing, healthcare, business and pedagogy 

  1. Mihut, A., Davison, R., Ushaw, G. and Morgan, G., 2018, February. Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images. In Proceedings of the 2nd International Conference on Digital Signal Processing (pp. 70-79). ACM,
  2. Brown, A. and Morgan, G., 2018. Load Balancing Real-Time Physics for Cloud-Based Video Game Delivery., ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Montreal, Quebec, Canada: 15-18 May (Poster)
  3. Xin, T., Marris, P., Mihut, A., Ushaw, G. and Morgan, G., 2018. Accurate Real-time Complex Cutting in Finite Element Modeling, Conference: Conference: GRAPP, At Madeira, Portugal
  4. Ushaw, G., Sharp, C., Hugill, J., Rafiq, S., Black, C., Casanova, T., Vancleef, K., Read, J. and Morgan, G., 2017, July. Analysis of Soft Data for Mass Provision of Stereoacuity Testing Through a Serious Game for Health. In Proceedings of the 2017 International Conference on Digital Health (pp. 216-220). ACM
  5. Ghazaei, G., Alameer, A., Degenaar, P., Morgan, G. and Nazarpour, K., 2017. Deep learning-based artificial vision for grasp classification in myoelectric hands. Journal of neural engineering, 14(3)
  6. Ushaw, G., Eyre, J. and Morgan, G., 2017, April. A paradigm for the development of serious games for health as benefit delivery systems. In Serious Games and Applications for Health (SeGAH), 2017 IEEE 5th International Conference on (pp. 1-8). IEEE
  7. Ushaw, G., Davison, R. and Morgan, G., 2017. Commodity Video Game Technology in Teletherapy. Handbook of Digital Games and Entertainment Technologies, pp.431-458
  8. Lambden, C., Eyre, J., Serradilla, J., Shi, J., Cheng, F. and Morgan, G., 2015. algorithm to assess hemiplegic upper limb function from video gameplay: Validity and sensitivity to change for monitoring of home-based rehabilitation. Clinical Rehabilitation, 29(10), pp.1029-1030.
  9. Stavrakakis, S., Li, W., Guy, J.H., Morgan, G., Ushaw, G., Johnson, G.R. and Edwards, S.A., 2015. Validity of the Microsoft Kinect sensor for assessment of normal walking patterns in pigs. Computers and Electronics in Agriculture, 117, pp.1-7
  10. Shen, Q., Sharp, C., Blewitt, W., Ushaw, G. and Morgan, G., 2015, August. PR-STM: priority rule based software transactions for the GPU. In European Conference on Parallel Processing (pp. 361-372). Springer, Berlin, Heidelberg.
  11. Read, J., Vancleef, K., Serrano-Pedraza, I., Morgan, G., Sharp, C. and Clarke, M., 2015, August. ASTEROID: Accurate STEReoacuity measurement in the eye clinic. In Perception (Vol. 44, pp. 75-76). 1 OLIVERS YARD, 55 CITY ROAD, LONDON EC1Y 1SP, ENGLAND: SAGE PUBLICATIONS LTD.
  12. Eyre, J., Lambden, C., Morgan, G., Shi, J., Serradilla, J. and Scott, M., 2015, August. Upper limb rehabilitation: Positive dose response relationship for therapeutic video games. In BRITISH JOURNAL OF OCCUPATIONAL THERAPY (Vol. 78, pp. 60-60). 1 OLIVERS YARD, 55 CITY ROAD, LONDON EC1Y 1SP, ENGLAND: SAGE PUBLICATIONS LTD.
  13. Dip, C.L., Serradilla, J., Shi, J.Q., Cheng, Y., Morgan, G. and Eyre, J., 2015. Automatic Assessment of Upper-Limb Function for Remote Monitoring During Home-Based Rehabilitation Using Videogames. American Journal of Occupational Therapy, 69(Supplement_1), pp.6911500088p1-6911500088p1
  14. Blewitt, W., Brook, M., Sharp, C., Ushaw, G. and Morgan, G., 2015. Toward Consistency of State in MMOGs Through Semantically Aware Contention Management. IEEE Transactions on Emerging Topics in Computing, 3(2), pp.275-288.
  15. Ushaw, G., Davison, R., Eyre, J. and Morgan, G., 2015, May. Adopting best practices from the games industry in development of serious games for health. In Proceedings of the 5th International Conference on Digital Health 2015 (pp. 1-8). ACM.
  16. Ushaw, G., Davison, R., Eyre, J. and Morgan, G., 2015, April. Benchmarking motion sensing devices for rehabilitative gaming. In Proceedings of the 30th Annual ACM Symposium on Applied Computing (pp. 143-148). ACM
  17. Ghazaei, G., Alameer, A., Degenaar, P., Morgan, G. and Nazarpour, K., 2015. An exploratory study on the use of convolutional neural networks for object grasp classification.
  18. Scott, M., Blewitt, W., Ushaw, G., Shi, J.Q., Morgan, G. and Eyre, J., 2014, December. Automating assessment in video game teletherapy: Data cutting. In Computational Intelligence in Healthcare and e-health (CICARE), 2014 IEEE Symposium on (pp. 9-16). IEEE.
  19. J Eyre, J Serradilla, Y Cheng, G Morgan, C Lambden, JQ Shi, 2014, Multidisciplinary rehabilitation An algorithm assessing upper limb function after stroke from action video gameplay for remote monitoring of home-based rehabilitation: Validity and sensitivity to change: WSC-1544, International Journal of Stroke. 9():21, Issn Print: 1747-4930
  20. Eyre, J., Serradilla, J., Cheng, Y., Morgan, G., Lambden, C. and Shi, J.Q., 2014, October. An algorithm assessing upper limb function after stroke from action video gameplay for remote monitoring of home-based rehabilitation: Validity and sensitivity to change. In INTERNATIONAL JOURNAL OF STROKE (Vol. 9, pp. 21-21). 111 RIVER ST, HOBOKEN 07030-5774, NJ USA: WILEY-BLACKWELL.
  21. Davison, R., Graziadio, S., Shalabi, K., Ushaw, G., Morgan, G. and Eyre, J., 2014. Early response markers from video games for rehabilitation strategies. ACM SIGAPP Applied Computing Review, 14(3), pp.36-43.
  22. Sharp, C., Blewitt, W. and Morgan, G., 2014, August. Resolving semantic conflicts in word based software transactional memory. In European Conference on Parallel Processing (pp. 463-474). Springer, Cham.
  23. Rhodes, C., Blewitt, W., Sharp, C., Ushaw, G. and Morgan, G., 2014, July. Smart routing: A novel application of collaborative path-finding to smart parking systems. In Business Informatics (CBI), 2014 IEEE 16th Conference on (Vol. 1, pp. 119-126). IEEE.
  24. Al-Gabbani, M., Morgan, G. and Eyre, J.A., 2014, May. Positive relationship between duration of action video game play and visuospatial executive function in children. In Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on (pp. 1-4). IEEE.
  25. Serradilla, J., Shi, J.Q., Cheng, Y., Morgan, G., Lambden, C. and Eyre, J.A., 2014, May. Automatic assessment of upper limb function during play of the action video game, circus challenge: Validity and sensitivity to change. In Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on (pp. 1-7). IEEE.
  26. Mihut, A.M., Morgan, G. and Kaiser, M., 2014. Graphic Processing Unit Simulation of Axon Growth and Guidance through Cue Diffusion on Massively Parallel Processors. arXiv preprint arXiv:1405.3331.
  27. Graziadio, S., Davison, R., Shalabi, K., Sahota, K.M.A., Ushaw, G., Morgan, G. and Eyre, J.A., 2014, March. Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation. In Proceedings of the 29th Annual ACM Symposium on Applied Computing (pp. 20-24). ACM.
  28. Simpson, M., Blewitt, W., Ushaw, G. and Morgan, G., 2014. Utilisation of Video Game Physics Techniques in Real Time Simulation of the Wheel Rail Interface for Predicted Derailment of Rail Vehicles. University of Newcastle Upon Tyne, Computing Science.
  29. Sharp, C. and Morgan, G., 2014. Introducing semantic conflict resolution to word based software transactional memory. Computing Science, Newcastle University.
  30. Solamain, K., Brook, M., Ushaw, G. and Morgan, G., 2013, December. Optimistic Concurrency Control for Energy Efficiency in the Wireless Environment. In International Conference on Algorithms and Architectures for Parallel Processing (pp. 115-128). Springer, Cham.
  31. Shi, J.Q., Cheng, Y., Serradilla, J., Morgan, G., Lambden, C., Ford, G.A., Price, C., Rodgers, H., Cassidy, T., Rochester, L. and Eyre, J.A., 2013, October. Evaluating functional ability of upper limbs after stroke using video game data. In International Conference on Brain and Health Informatics (pp. 181-192). Springer, Cham.
  32. Blewitt, W., Ushaw, G. and Morgan, G., 2013. Applicability of gpgpu computing to real-time ai solutions in games. IEEE Transactions on Computational Intelligence and AI in Games, 5(3), pp.265-275.
  33. Sharp, C. and Morgan, G., 2013, August. Hugh: a semantically aware universal construction for transactional memory systems. In European Conference on Parallel Processing (pp. 470-481). Springer, Berlin, Heidelberg.
  34. Brook, M., Sharp, C., Ushaw, G., Blewitt, W. and Morgan, G., 2013, July. Volatility management of high frequency trading environments. In Business Informatics (CBI), 2013 IEEE 15th Conference on (pp. 101-108). IEEE.
  35. Solaiman, K., Brook, M., Ushaw, G. and Morgan, G., 2013, July. A read-write-validate approach to optimistic concurrency control for energy efficiency of resource-constrained systems. In Wireless Communications and Mobile Computing Conference (IWCMC), 2013 9th International (pp. 1424-1429). IEEE.
  36. Brook, M., Sharp, C. and Morgan, G., 2013, June. Semantically aware contention management for distributed applications. In IFIP International Conference on Distributed Applications and Interoperable Systems (pp. 1-14). Springer, Berlin, Heidelberg.
  37. Ushaw, G., Ziogas, E., Eyre, J.A. and Morgan, G., 2013. An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity. In HEALTHINF (pp. 315-318).
  38. Abushnagh, Y., Brook, M., Sharp, C., Ushaw, G. and Morgan, G., 2012, September. Liana: A framework that utilizes causality to schedule contention management across networked systems. In OTM Confederated International Conferences" On the Move to Meaningful Internet Systems" (pp. 871-878). Springer, Berlin, Heidelberg.
  39. Parkin, S.E. and Morgan, G., 2012. Toward reusable SLA monitoring capabilities. Software: Practice and Experience, 42(3), pp.261-280.
  40. Kenwright, B. and Morgan, G., 2012. Practical introduction to rigid body linear complementary problem (lcp) constraint solvers. In Algorithmic and Architectural Gaming Design: Implementation and Development (pp. 159-201). IGI Global.
  41. Sharp, C. and Morgan, G., 2012. Towards Removing the Concurrency Control Bottleneck. Newcastle University, Computing Science.
  42. Goulding, D., Smith, R., Clark, L., Ushaw, G. and Morgan, G., 2012. Real-time Ambient Occlusion on the Playstation3. In GRAPP/IVAPP (pp. 295-298).
  43. Kenwright, B., Davison, R. and Morgan, G., 2011, November. Dynamic balancing and walking for real-time 3d characters. In International Conference on Motion in Games (pp. 63-73). Springer, Berlin, Heidelberg.
  44. Solaiman, K. and Morgan, G., 2011, October. Later validation/earlier write: Concurrency control for resource-constrained systems with real-time properties. In 2011 30th IEEE Symposium on Reliable Distributed Systems Workshops (pp. 9-12). IEEE.
  45. Sharp, C. and Morgan, G., 2011. A Many Systems Interpretation of Concurrency Control. Computing Science, Newcastle University.
  46. Kenwright, B., Davison, R. and Morgan, G., 2011. Real-time deformable soft-body simulation using distributed mass-spring approximations. In CONTENT2011, The Third International Conference on Creative Content Technologies, pages.
  47. Morgan, G., Parkin, S., Molina-Jimenez, C. and Skene, J., 2005. Monitoring middleware for service level agreements in heterogeneous environments. In Challenges of Expanding Internet: E-Commerce, E-Business, and E-Government (pp. 79-93). Springer, Boston, MA.
  48. Mazzucco, M., Morgan, G., Panzieri, F. and Sharp, C., 2009, November. Engineering distributed shared memory middleware for java. In OTM Confederated International Conferences" On the Move to Meaningful Internet Systems" (pp. 531-548). Springer, Berlin, Heidelberg.
  49. Morgan, G., 2009. Challenges of online game development: A review. Simulation & Gaming, 40(5), pp.688-710.
  50. Clarke, D. and Morgan, G., 2009, March. E-Commerce with Rich Clients and Flexible Transactions. In Future Dependable Distributed Systems, 2009 Software Technologies for (pp. 73-77). IEEE.
  51. Morgan, G., 2009. Highly interactive scalable online worlds. Advances in computers, 76, pp.75-120.
  52. Zhu, L. and Morgan, G., 2008, November. Runtime evolution for online gaming: A case study using JBoss and Drools. In Sixth International Conference in Game Design and Technology, Liverpool, United Kingdom.
  53. Kistijantoro, A.I., Morgan, G., Shrivastava, S.K. and Little, M.C., 2008. Enhancing an application server to support available components. IEEE Transactions on software engineering, 34(4), pp.531-545.
  54. Martin, D., van Moorsel, A. and Morgan, G., 2008, May. Efficient resource management for game server hosting. In Object Oriented Real-Time Distributed Computing (ISORC), 2008 11th IEEE International Symposium on (pp. 593-596). IEEE.
  55. Parkin, S.E., Andras, P. and Morgan, G., 2007, September. Evolutionary optimization of parameters for distributed virtual environments. In Evolutionary Computation, 2007. CEC 2007. IEEE Congress on (pp. 1390-1397). IEEE.
  56. Mazzucco, M., Morgan, G. and Panzieri, F., 2007. Design and Evaluation of a Wide–Area Distributed Shared Memory Middleware. Technical Report UBLCS-2007–19.
  57. Parkin, S., Ingham, D. and Morgan, G., 2007, May. A message oriented middleware solution enabling non-repudiation evidence generation for reliable web services. In International Service Availability Symposium (pp. 9-19). Springer, Berlin, Heidelberg.
  58. Lu, F., Parkin, S. and Morgan, G., 2006, October. Load balancing for massively multiplayer online games. In Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games (p. 1). ACM.
  59. Kistijantoro, A.I., Morgan, G. and Shrivastava, S.K., 2006, October. Transaction Manager Failover: A Case Study Using JBOSS Application Server. In OTM Confederated International Conferences" On the Move to Meaningful Internet Systems" (pp. 1555-1564). Springer, Berlin, Heidelberg.
  60. Parkin, S.E., Andras, P. and Morgan, G., 2006. Managing Missed Interactions in Distributed Virtual En-vironments. In 12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 (p. 27). Transaction Publishers.
  61. Morgan, G., Lu, F. and Storey, K., 2005, April. Interest management middleware for networked games. In Proceedings of the 2005 symposium on Interactive 3D graphics and games (pp. 57-64). ACM.
  62. Morgan, G. and Storey, K., 2005, March. Scalable collision detection for massively multiplayer online games. In Advanced Information Networking and Applications, 2005. AINA 2005. 19th International Conference on (Vol. 1, pp. 873-878). IEEE.
  63. Morgan, G., 2005. Scalable Massively Multiplayer Online Games. University of Newcastle upon Tyne, Computing Science.
  64. Morgan, G., Parkin, S., Molina-Jimenez, C. and Skene, J., 2005. Monitoring middleware for service level agreements in heterogeneous environments. In Challenges of Expanding Internet: E-Commerce, E-Business, and E-Government (pp. 79-93). Springer, Boston, MA.
  65. Storey, K., Lu, F. and Morgan, G., 2004, June. Determining collisions between moving spheres for distributed virtual environments. In Computer Graphics International, 2004. Proceedings (pp. 140-147). IEEE.
  66. Morgan, G., Storey, K. and Lu, F., 2004, September. Expanding spheres: A collision detection algorithm for interest management in networked games. In International Conference on Entertainment Computing (pp. 435-440). Springer, Berlin, Heidelberg.
  67. Kistijantoro, A.I., Morgan, G., Shrivastava, S.K. and Little, M.C., 2003, October. Component replication in distributed systems: a case study using Enterprise Java Beans. In null (p. 89). IEEE.
  68. Woodman, S., Morgan, G. and Parkin, S., 2003, January. Portal replication for Web application availability via SOAP. In Object-Oriented Real-Time Dependable Systems, 2003.(WORDS 2003). Proceedings of the Eighth International Workshop on (pp. 122-130). IEEE.
  69. Morgan, G. and Lu, F., 2003. Predictive interest management: An approach to managing message dissemination for distributed virtual environments. Richmedia2003, Switzerland.
  70. Ezhilchelvan, P., Khayyambashi, M.R.R., Morgan, G. and Palmer, D., 2001. Measuring the Cost of Scalability and Reliability for Internet-based, server-centered applications. In Object-Oriented Real-Time Dependable Systems, 2001. Proceedings. Sixth International Workshop on (pp. 59-66). IEEE.
  71. Ezhilchelvan, P. and Morgan, G., 2001. A dependable distributed auction system: Architecture and an implementation framework. In Autonomous Decentralized Systems, 2001. Proceedings. 5th International Symposium on (pp. 3-10). IEEE.
  72. Morgan, G. and Ezilchelvan, P.D., 2000, November. Policies for using Replica Groups and their effectiveness over the Internet. In Proceedings of NGC 2000 on Networked group communication (pp. 119-129). ACM.
  73. Morgan, G. and Shrivastava, S.K., 2000. Implementing flexible object group invocation in networked systems. In Dependable Systems and Networks, 2000. DSN 2000. Proceedings International Conference on (pp. 439-448). IEEE.
  74. Morgan, G., Shrivastava, S., Ezhilchelvan, P. and Little, M., 1999. Design and implementation of a CORBA fault-tolerant object group service. In Distributed Applications and Interoperable Systems II (pp. 361-374). Springer, Boston, MA.
  75. Morgan, G., 1999. A middleware service for fault-tolerant group communications.

Research Funding

Money attained to fund research (£4 Million in total with £1 million directly attributable) 

  1. Lost Children of the Frontier: Linking Past and Present at Vindolanda through Digital Gameplay, Arts Council England, Start date: 01/04/2019, End date: 01/04/2020, £36,000 (5%)
  2. GCRF Water Security and Sustainable Development Hub, UK Research and Innovation (UKRI), Start date: 01/02/2019, End date: 0/102/2024, £20,000,000 (3%)
  3. ICURe Cohort 9: ASTEROID, the fun 3D eye test, Research England (formerly Higher Education Funding Council for England (HEFCE)), Professor JCA Read & Dr G Morgan, £30,940 (80%)
  4. ‘Cabin Crew’ Virtual Reality Training Demonstrator, NCFE (Industry Contract), Dr Graham Morgan, Start date: 01/09/2016, End date: 28/02/2017,  £19,265 (100%)
  5. Additional vision tests for Asteroid device, Medical Research Council (MRC),  Professor JCA Read & Dr G Morgan, £24,259 (50%)
  6. HICF - Accurate and patient friendly measurement of binocular visual function using a 3D mobile device, Wellcome Trust, Professor JCA Read, Dr G Morgan, Mr MP Clark, Start date: 01/12/2014, End date: 28/02/2018, £1,197,609 (25%)
  7. Augmented Reality Stories for Upper Limb Rehabilitation of Preschool Children with Hemiplegic Cerebral Palsy, Action Medical Research, Professor J Eyre & Dr G Morgan, Start date: 01/04/2013, End date: 31/08/2016,  ££109,372 (50%)
  8. Limbs Alive: Monitoring of Stroke Rehabilitation, Wellcome Trust, Professor J Eyre, Dr G Morgan,  Start date: 01/01/2012, End date: 01/10/2015, ££2,022,257 (5%)
  9. Concurrency Control for High Performance Memory, EPSRC PhD CASE Award, G Morgan, STart date: 01/10/2011, End date: 30/09/2014, £66,838
  10. Economics-Inspired Instant Trust Mechanisms for the Service Provision Industry,  EPSRC, Professor A van Moorsel, Professor F Li, Dr G Morgan, Start date: 01/04/2008, End date: 31/03/2009, £163,248 (25%)
  11. Networked Computing in Inter-Organisation Settings, EPSRC, Professor S Shrivastava, Professor A van Moorsel,  Dr P Ezhilchelvan,  Morgan, Dr G, Start date: 01/10/2005, End date: 30/09/2010, £416,919 (25%)
  12. Trusted Coordination in Dynamic Virtual Organisations, EPSRC, Professor S Shrivastava, Dr G Morgan, Start date: 01/10/2003, End date: 30/09/2006, £359,617 (50%)
  13. Middleware Services for Scalable Networked Virtual Environments, EPSRC, Dr G Morgan, Start date: 1/10/2003, End date: 30/09/2006, £69,753 (100%)

Reviewing Grant Proposals and Articles

Have reviewed research proposals for a number of international research organisations and research articles for many top journals 

  • UK research council (EPSRC)
  • EU Framework 7;
  • Expert Reviewer for European Research Council;
  • Irish Research Council (IRC)
  • IEEE Transactions on Learning Technologies
  • IEEE Transactions on Transportation Electrification
  • IEEE Transactions on Software Engineering;
  • IEEE Transactions on Computer Graphics and Applications
  • IEEE Transactions on Visualization and Computer Graphics
  • IEEE Transactions on Service Computing
  • IEEE Transactions on Dependable and Secure Computing
  • ACM Computers in Entertainment
  • MDPI Sensors; Springer’s Service Oriented Computing and Applications Journal
  • Malaysian Journal of Computer Science
  • Elsevier’s Journal of Network and Computer Applications; Wiley’s Software Practice and Experience 

Awards and Invitations

Invited talks around the world coupled with a number of awards for outstanding research contributions and editing invitations


  • Invited delegate: Royal Society's Workshop on Human transformation: remembering and learning, February 2019
  • Guest Editor: Multimodal Technologies and Interaction;
  • Editorial Board Member: Service Oriented Computing and Applications;
  • Associate Editor: International Journal of Computer Game Technology;
  • Editor in Chief of Workshop Quality of Service Application Servers
  • 2016 - Finalist in The Innovator Award sponsored by AXA Health Tech and You (Emvigr)
  • 2016 - Keynote speaker at business event “Online Physiotherapy Powered by Video Games” for NHS and Regional Commissioners
  • 2015 - Best Paper Award in ACM International Conference on Digital Health, Florence, Italy
  • 2015 - Highlighted Case Study for The Academic Health Science Network for the North East and North Cumbria (Emvigr)
  • 2014 - Representative in Trade Delegation in the Yorkshire and Humber Academic Science Health Network Open Innovation Workshop, Guangzhou, China (Emvigr)
  • 2014 - Best Paper Award in ACM Proceedings of the 29th Annual Symposium on Applied Computing, Gyeongju, Republic of Korea
  • 2014 - Best Paper Award in IEEE Serious Games and Applications for Health (SeGAH), Rio de Janeiro, Brazil
  • 2014 - Awarded Centre of Excellence for Teaching by Nvidia Research
  • 2013 - Best Paper Award in 13th International Conference on Algorithms and Architectures for Parallel Processing, Vietri sul Mare, Italy
  • 2014 - £50,000 seed funding by The Academic Health Science Network for the North East and North Cumbria (Emvigr)
  • 2012 - Finalist in 14th Annual Big Chip Awards (with Research Assistant)
  • 2011 - Best Paper Award in The 3rd International Conference on Creative Content Technologies. Rome, Italy
  • 2009 - Invited Celebratory Paper in 50th Anniversary of Simulation and Gaming Journal (Sage Publishing)
  • 2009 - Invited Book Chapter - Advances in Computers: Social Networking and the Web
  • 2009 - Chair of The Board of Judges for Virginia State Science and Engineering Fair, Fairfax, USA

PhD Students and Examinations

Supervisor and examiner of successful PhD candidates 

  • 2018 Olivia Xin - Accurate Real-Time Complex Cutting in Finite Element Modeling, (Demonstrator, Newcastle, UK)
  • 2016 Callum Rhodes - The Collaborative Iterative Search approach to Multi Agent Path Finding (Game Developer and Consultant, Independent Studio, Japan) (CASE Award with video game partner CCP)
  • 2015 Michael Simpson - Real-time Simulation of Rail Vehicle Dynamics using Physics Engines, (Research Associate, Newcastle, UK)
  • 2014 Richard Davison - Augmenting patient therapies with video game technology (Fellow, Newcastle, UK); 
  • 2014 Ben Kenwright - Real-time Biped Character Stepping (Principal Lecturer, De Montfort University, UK); 
  • 2014 Kamal Solaiman - Transactional Concurrency Control for Resource Constrained Devices (Faculty member, Libya)
  • 2013 Mathew Brook - Dynamic Contention Management for Distributed Applications (Senior Software Developer at Department of Work and Pensions, UK); 
  • 2013 Craig Sharp - A Speculative Execution Approach to Provide Semantically Aware Contention Management for Concurrent Systems (Senior Researcher, Newcastle, UK); 
  • 2013 Yousef Abushnagh - Contention Management for Distributed Data Replication (Chair of the Board of Directors ESYMEX SARL, Libya); 
  • 2008 Simon Parkin - SLA Monitoring for E-Commerce Solutions (Principal Researcher UCL, UK); 
  • 2008 Kier Story - Real-Time Collision Detection for Networked Gaming (Distinguished Engineer, NVidia, Switzerland)
  • 2007 Fengyun Lu - Middleware Services for Networked Games (Distinguished Engineer, NVidia, Switzerland)
  • I have co-supervised (not as first supervisor) additional PhD students to completion
  • PhD Examiner, Coventry University 2016
  • PhD Examiner, Hertfordshire University 2015
  • PhD Examiner, Maynooth University 2011
  • PhD Examiner, Liverpool John Moores University, 2011
  • PhD Examiner, Abertay University 2008
  • MPhil Examiner, Durham University, 2004; PhD Examiner, Durham University 2004

Conference Organisation

Program committee membership and chairing of some of the most prestigious academic conferences

  • 2019: Programme Committee: The 9th ACM International Digital Public Health Conference, 20th-23rd November 2019 in Marseille, France
  • 2012 - 2018: Programme Committee: The IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2018 Spain; 2017 Italy; 2016 England; 2015 China; 2014 France; 2013 Netherlands
  • 2015 Programme Committee: The 17th IEEE Conference on Business Informatics, Lisbon Portugal
  • 2014: Programme Committee: The 30th ACM/SIGAPP Symposium On Applied Computing Salamanca, International Conference on Cloud Computing and Big Data, Wuhan, China; The 16th IEEE Conference on Business Informatics (CBI)Geneva, Switzerland; International Workshop on Internet-based Virtual Computing Environment Oxford, UK; International Conference on Advanced Informatics: Concepts, Theory and Applications (ICAICTA 2014), Bandung, Indonesia
  • 2013 Program Committee: International Workshop on Internet-based Virtual Computing Environment (iVCE’13) San Francisco, USA; The International Conference on Cloud and Service Computing (IEEE CSC 2013), Beijing, China; IIEEE International Conference on Business Informatics (CBI'13), Vienna
  • 2012 Publicity Chair (Europe): IEEE International Conference on Cloud Engineering (IC2E). March 25-27, 2013. San Francisco, California, USA - Program Committee Member: The 14th IEEE International Conference on Commerce and Enterprise Computing (CEC 2012), China; International Conference on Computing, Networking and Communications, Consumer Communications and Home Networks Symposium, Hawaii, USA; ICST/CREATE-NET DISIO 2012 3rd Workshop on DIstributed SImulation and Online gaming (In conjunction with SIMUTools 2012), Italy; Emerging Information Technology and Engineering Solutions (EITES-2012), Pune-India 
  • 2011 Program Committee Member: The 2nd Workshop on DIstributed SImulation an Online games (DISIO 2011), Barcelona, Spain; IEEE NIME Workshop on Networking Issues in Multimedia Entertainment, Hawaii, USA; FTRA International Workshop on Information Technology and Multimedia for Ubiquitous Environments, Gwangju, Korea; IEEE Conference on Commerce and Enterprise Computing, Luxembourg; The 6th IEEE International Symposium on Service-Oriented System Engineering, USA; 8th IEEE International Conference on e-Business Engineering (ICEBE 2011), Beijing, China
  • 2010 Program Committee Member: The 7th IEEE International Conference on e-Business Engineering (ICEBE 2010), Shanghai, China; The 12th International Symposium on Distributed Objects, Middleware, and Applications (DOA'10), Crete, Greece; The 12th IEEE Conference on Commerce and Enterprise Computing (CEC' 10), Shanghai, China; ICST/CREATE-NET Workshop on DIstributed SImulation and Online games (DISIO), Malaga, Spain; The 6th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'10), Singapore 
  • 2009 Program Committee Member: UMSA'09, Ubiquitous Multimedia Systems and Applications, Russia; SRDS'09, 28th International Symposium on Reliable Distributed Systems; ISORC'09, the 12th IEEE International Symposium on Object and component-oriented Real-time distributed Computing, Japan; IDET'09, 2nd International Workshop on Interactive Digital Entertainment Technologies, Japan; DOA'09, The 11th International Symposium on Distributed Objects, Middleware, and Applications; CEC/EEE'09, IEEE Conference on Enterprise Computing, E-Commerce, and E-Services (EEE), Vienna, Austria;  
  • 2008 Program Committee Chair: WORDS'08, Workshop on Object-Oriented Real-Time Dependable Systems, Florida ; Publicity Chair, EuroSys'08, EuroSys 2008 is organized by EuroSys, the European Chapter of SIGOPS, sponsored by ACM SIGOPS, Glasgow, Scotland, UK; Program Committee Member: IDET 2008, International Workshop on Interactive Digital Entertainment Technologies, Lanzhou University, Lanzhou, China; ICEBE'08, IEEE International Conference on e-Business Engineering, Xi'An China ICCES'08, The 2008 International Conference on Computer Engineering & Systems, Egypt; HASE'08, 11th IEEE High Assurance Systems Engineering Symposium Nanjing, China; DOA'08, The 10th International Symposium on Distributed Objects, Middleware, and Applications, Monterrey, Mexico; CEC/EEE08The 10th IEEE Conference on E-Commerce Technology (CEC' 08) and the 5th IEEE Conference on Enterprise Computing, E-Commerce and E-Services (EEE ' 08), Washington DC
  • 2007 Program Committee Member: VRST'07, The ACM Virtual Reality Software and Technology (VRST), USA; ICEBE'07, IEEE International Conference on e-Business Engineering, Hong Kong, China; DOA'07, Distributed Objects, Middleware, and Applications (DOA), Vilamoura, Algarve, Portugal 
  • 2006 Publications Chair: SRDS'06, The IEEE Symposium on Reliable Distributed Systems, Leeds, UK; Program Committee Member: AINA'06, The IEEE 20th International Conference on Advanced Information Networking and Applications, Austria 
  • 2004 Program Committee Chair: Chair of Workshop on Quality of Service for Application Servers, Florianópolis, Brazil

Industry Led Projects

My Games Engineering MSc at Newcastle: where students start work even before they finish studying

  • 2019: 21 Industry Projects, in-kind funding > £200,000, Companies: Activision, Traveller’s Tales, Nosebleed Interactive, Creative Assembly, Dambusters, Cocnut Lizard, Sumo Digital, Rebellion, Frontier, Coatsink, ; Franchises (sample): Call of Duty, Lego, Total War, Sniper
  • 2018: 16 Industry Projects, in-kind funding > £150,000, Companies: Activision, Foundry 42, Traveller’s Tales, Nosebleed Interactive, Creative Assembly, Codemasters, NetEase, Coconut Lizard; Franchises (sample): Call of Duty, Lego DC Super Villains, Total War, Formula 1
  • 2017: 14 Industry Projects, In-Kind funding >£100,000, Companies: Ubisoft, Traveller's Tales, Wolf and Wood, Coconut Lizard, Nosebleed Interactive, Rockstar North, Franchises (sample): Red Dead Redemption 2, Lego Marvel Super Heroes, Lego Worlds, The Exorcist, Vostok Inc, Far Cry 5, Tom Clancy's The Division 
  • 2016: 13 Industry Projects, in-kind funding > £100,000, Companies: Traveller's Tales, Rockstar North, Sumo Digital, Nosebleed Interactive, Neutron VR, Whispering Gibbon, Exient, Franchises (sample): Red Dead Redemption 2, Grand Theft Auto, Lego Marvel Avengers, Dancing With The Stars, Top Gear, Team Sonic Racing, Vostok Inc., Star Trek, Just Dance
  • 2015: 19 Industry Projects, in-kind funding > £100,000, Companies: Codemasters, Microsoft, Dojo-Arcade, Coatsink, Zerolight, Whispering Gibbon, Feral Interactive, Pulsic, Activision, Traveller’s Tales, Nosebleed Interactive, Fluid Pixel, Epic, Sepalo, Neutron VR, Franchises (sample): Gears of War, Lego Marvel Avengers, Fortnight, Total War, Call of Duty, Lego Batman, Spyro Trilogy
  • Before 2015: 86 Industry Projects, in-kind funding >£500,000, Companies (sample): Nvidia, Disney Interactive, Sony, Ubisoft, Activision, Traveller’s Tales, Team 17, Rockstar North, Eutechnyx, Bizarre Creations, TomTom, Huawei, Tag Games, Blue Lizard, Pitbull Studios, Bede Gaming, Africell, Sierra Technology, CCP, Blizzard, Sumo Digital, Sledgehammer Games, Electronic Arts, Incero, Nosebleed Interactive, Indigo Vision, Curve Digital Studios, Whispering Gibbon, Innov Reality, Gamesys, Zerolight, Zuken, MQ Mobile, Changyou, On-5 Games; Franchises (sample): Call of Duty, World of Warcraft, The Division, Tom Clancy, Just Dance, Spyro, Lego Star Wars, Lego Harry Potter, Lego Pirates of the Caribbean, Lemon Moose Games, Conan The Barbarian 

Industry (Video Games)

The video games industry plays a pivotal role in shaping my research and teaching both through advisory boards and projects. Our students and alumni have worked on over $1 billion worth of top selling titles at some of the greatest and well known video game studios around the world.......